So. I’m typing this from the library because my computer has died. I’m taking my poor old beloved iMac to the Genius Bar tomorrow to try to get it fixed. Not having a computer? Not ideal. The computer station I was using got stolen by this rude guy. (Yes, entitled rude man with your headphones in so I don’t confront you: I’m talking about you.) Now I’m in the undesirable computer room with a bunch of teenaged math students who are loudly explaining cosigns. ISN’T THE LIBRARY SUPPOSED TO BE FREAKING QUIET? So basically: First World Problems.
(BTW, the library limits the amount of time you can use on a computer to 60 minutes a day. So this may be rushed and have typos. Apologies!)
The Ted Talk by Jason Fox I chose for this week was about using the video gaming model to achieve a goal. I thought that comparison was very interesting because who hasn’t gotten totally addicted to a video game? Candy Crush or Farmville, anyone? My personal kryptonite was the old school Super Mario Brothers game. Why is the video game model so addictive? Well, it fully engages your brain. You gain new skills at each level, learning to get past the dragon or jump over the brick wall. You achieve: moving on to the next level once you acquire the jumps and bounds needed. And you become fixated on making it to the next level and the next level and beyond.
I would love for us all to become just as fixated on making our goals come true as we are in making it to level 36 of Candy Crush.
How do we apply that model to our dream goals? Well, I think pretty much all of the goals include gaining new skills: whether it’s how to best plant vegetables for optimal growing and harvesting, plotting a plant grid to inspire a backyard for a family to enjoy or plan the best way to achieve your writing goals or learning how to take care of yourself (through clothes, food, self-esteem). The thing about gaining new skills: it can be difficult, but once you master a task (getting to the best mile time, learning to use a light meter) it CAN be addictive and confidence-building.
The other thing that you do in games? As Fox says: “Failure. Failure is really important in games…and it’s good because you learn.” I suck at failure, YET I tend to perserve in a game environment. Dang if I CARE if I fail a level in Angry Birds. I want to keep going!
It’s the CHALLENGE. So visualize your goal as the last level!
Here’s the best tip I learned from the Ted Talk: Make a list of HAVE DONES as you progress toward your goal. Each week, list your HAVE DONES. For Example:
1. Rewrote, polished and sent existing chapters to my editors for grammar check.
2. Sent interviews to be transcribed.
3. Determined length of book and chapters and word count to be done.
4. Set up timeline of profiles to write and editing schedule.
That’s significant progress. It’s easy to focus on what is left to be done, but to think about what HAS been done can make you feel as if you are really on the right path.
So, in closing: keep going, keep trying, keep getting to the next level, keep failing and keep listing your HAVE DONES.
In addition, this week I am putting together a master timeline if you will of EVERYTHING that needs to be done to get the book on Amazon. I will miss goals, I will fail. But I will keep trying to get to that FINAL LEVEL. I will save the princess. And so will you!
One more thing: I will be featuring more tips, motivational quotes and fun stuff on my Facebook page. Become a fan! NOT just for participants, but for everyone. And don’t forget: it’s never too late to join in.
I will be updating this list as more posts come in.
Do you think listing “have dones” is a good idea to help keep us motivated? Have you ever been addicted to a video game? Do you think the gaming model is a good way to look at achieving a goal?